Remnant Studios: Visual Effects, Film, TV, HD, and more.
 
Newsletter - November 2007
Light 'em Up - Performers Get Decked Out for Mocap

It looks like holiday Christmas lights, until they move and begin to attack each other. These less than jolly warriors armed with sparks of red, battle and fall slain. Only through the eyes of a computer can the whole of what’s transpired be seen. Remnant’s motion capture session with PhaseSpace has come off without a hitch.

Remnant Studios’ preparation for motion capture started a month earlier with tactical instructor Beau Bunac. Director Daniel Morrison brought a synopsis to Beau Bunac who fleshed out what the fight sequences would look like in the real world with warriors who were actually trained for combat. Beau’s knowledge of period weaponry helped Remnant’s crew create a more accurate picture of the selected historical scenes. Through several fight practice sessions his guidance and training enabled Remnant’s performers to fight like combatants.

Arriving at PhaseSpace, Remnant’s crew began suiting up. Attended by Point Of View Productions, PhaseSpace’s tech team set to work outfitting each piece of mock weaponry that would be needed for the fight sequences: swords, shields, and spears. Several pieces of weaponry were at times planned to be air born during different warfare tactics and had to be tethered on an extended line for powering the glowing LED’s. After a bit of prep it’s time for action.

The performers swing into action attacking, fighting, perishing, or overcoming.

The performance space is smaller than the practice space, and the practice sessions begin to pay off. The great results seen in real-time on a computer screen projected on the wall allow direct feedback from Remnant’s director. But more than just fight sequences are performed. Everything from reading books, falling in a fire, and chariot riding is captured in Remnant’s single day session with Point Of View and Phase Space.

Capturing the motion is only the beginning. Remnant’s team now ingests the data for processing and clean up in Autodesk’s Motion Builder, and then Natural Motion’s Endorphin. The data will be applied to skeletons, and then additional simulations will be added to intensify body falls, collisions, and impossible stage interactions. Remnant’s team is up for the challenge, and itching for action.

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Action is what the final production will have. After all the simulations of fire, water, cloth, and hair, and once the scenes have all been textured and prepped for final render, this project will display some amazingly intense fight sequences which would have taken a multitude of man hours to produce by hand. This kind of automated control isn’t cheap, but under the proper creative direction it can produce phenomenal results.

Find out how the Remnant Studios team can help deliver your business message to your audiences, call us now toll-free at (888) 463-4920 or visit us online at www.RemnantStudios.com

Remnant Studios is a visual effects and creative media production company with a long history of creating motion graphics, post-production, and corporate events. Our award-winning team is dedicated to excellence and functional creativity; setting a standard for media production in the industry.