Remnant Studios: Visual Effects, Film, TV, HD, and more.
 
Newsletter - October 2007
Fire at Will - Using Laser Scanners for 3D Modeling
Faces, costumes, and locations… Remnant’s 3D scanning blitz has come to an end. After shooting lasers at all objects imaginable, Remnant recuperates and preps for the next push in their vendor showcase project.

A face scan before and after hole filing and mesh restoration.It started with a Wednesday evening laser scanning session that ran several hours, one face after another of freshly shaved men and women of all sorts. Director Daniel Morrison comments that, “Getting talent to shave was the hardest part.” The men needed to be clean shaven because hair doesn’t return good data when you use the laser line probe for 3D scanning faces. But one can hardly complain when they used the FARO scanner to capture seventeen unique, high-resolution, 3D, facial models in three hours. Hand modeling can’t touch that rate; but modeling faces was just the start.

Meeting with FARO rep. Paul Oberle, Daniel’s small team made their way to a unique residence tucked away in San Jose’s east foothills for their location capture. The approach is straight forward: aim high resolution scanning coverage over all angles of the selected location. It does take a bit of planning, and a little light footedness since displacing any of the furniture adds to the post processing work when stitching the scans together later. The time length of each scan directly affects the level of detail obtained. Also affecting the overall level of detail is the amount of scans that are used to create the final 3D model. Daniel’s team spent a few hours capturing eight, six minute scans, covering the entire room in HDR photos, and snapping off a few image probe shots as well. This approach to modeling a location will provide real world levels of detail, while managing real world limits on resources. Since Remnant’s team currently doesn’t have the man power to model these locations from scratch (and needs to have a final product around the beginning of next year), this streamlined approach is just what is needed. But they’re not content to reserve scanning to mere faces and locations, when there is a wider world out there.
In a workshop of welders, sand paper, and leather tools movie magic is designed, cut, smelt, bent, and sewn together. Renegade Effects is an amazing miniature, practical, costume, and prop shop; they are the one stop on everything tangible for effects and Remnant teamed up with them on the fifteenth to snag some period costumes. But Remnant’s approach to “snagging” a few costumes included breaking out the 3D scanner with Paul Oberle and scanning the costumes for animation purposes. The approach is meant to continue streamlining the CG project, and still maintain exceptional levels of detail. These techniques are speeding up the Vendor Showcase Project, but 3D scan clean up can be a mire if you don’t have some smart tools.

InnovMetric’s Polyworks is Remnant’s bridge to get point cloud data converted into a clean 3D mesh for animation. Point cloud data can return wildly placed points or fuzzy data depending upon the reflectivity and absorption of the surfaces you’re scanning. Black surfaces return less light, and a flat black surface can show up like a wave in a point cloud. Click to Enlarge...Polyworks filtering is the first step to exclude wild data points. But then there are also holes in the data, drop outs (where the laser never returned to the scanner), or occlusions in the stitches where you haven’t obtained enough angles to reach all the way around the objects you’re scanning. Polyworks’ hole filling and mesh rebuilding tools are the workhorses on Remnant’s scans. But they are only a few of the many tools Polyworks offers for mesh restoration. Remnant’s director states, “I was blown away with the tools. They made my job so much easier.” He continued, “I don’t know how I would do this without them.”

All these customized meshes will become characters, sets, costumes, and props in what promises to be a truly unique and riveting short CG production. But they’re lifeless objects for now, and will have to await their union with motion capture data before they can take on their final form. Remnant is already practicing with tactical instructor Beau Bunac for next month’s motion capture fight performances. Get ready to see what creatively managed automated processes can do for a production.

Find out how the Remnant Studios team can help deliver your business message to your audiences, call us now toll-free at (888) 463-4920 or visit us online at www.RemnantStudios.com

Remnant Studios is a visual effects and creative media production company with a long history of creating motion graphics, post-production, and corporate events. Our award-winning team is dedicated to excellence and functional creativity; setting a standard for media production in the industry.