As their development progressed we discussed desired features quite a bit. As a film maker my demands can be summarized as needing great (and sophisticated) color/texture resolution and detail and needing a little bit of depth. Where as an engineering heavy group might need super accuracy in their 3D information and not need color at all. Lynx Labs deployed a Raster Alignment feature in the software system of their A-cam and it was simply brilliant. It was based loosely on a similar Raster Alignment tool (which I have had very little success with) that was available in Meshlab. The results of applying high fidelity imagery to a mid-quality 3D scan was fantastic. So how do I go about reproducing this result with my Kinect scans?
An overcast day is great but selecting an object in shadow is equally valuable. The reason is that we are trying to capture a subject in ambient lighting so that we get a clean diffuse texture (without lighting perspective) that can be synthetically re-lit once it is on a 3D model.