Gray Metal Panel
These two metal panel scans were a great opportunity to scan a common texture from the real world. These panels were used on sidewalks and I was able to source a relatively clean subject and then follow it up with a duplicate of a rusty panel. At the least it is a very good texture reference complete with normals and height map. Hopefully it is actually a good study subject for comparison.
Rusted Metal Panel
And here is the much more interesting rusted subject.
Cinder Stone Retaining Wall
This is one of my older scans from before I started capturing raw. 120 jpg images. It is still a beautiful asset that could very suitably be made into a tiling asset. I've also finally begun adding a gray geometry render so that you can see the detail levels of just the geometry. Enjoy!
Here is a series of scans that I've been looking forward to sharing. I had a nice asset that wasn't detailed enough for me in it's ropes. So I decided to scan it! I scanned in pieces and it required a little out-of-the-box thinking. I purchased the thickest hemp rope I could get my hands on (because scanning small items makes everything difficult). The Boom Hitch was scanned on it's side and the noose was scanned in a hanging position (luckily the rope was thick enough to hold it position even on my turntable). I did some nice rope segment scans so that a rope could easily be generated later for any desired use. I am now much happier with the detail of my 3D ropes. :)
This is the main scan that I set out to get. It's large and doesn't fit in my turntable space. But it has plenty of details for camera alignment. I ended up getting 250 images in overcast lighting and just about everything meshed well. You can't move anything around because it is scanned as it was, but I did grab a turntable scan of a matching pillow below, so you have a tiny bit of ability to dress your scene. I absolutely love capturing real-life organic subjects like all the folds in these blankets and sheets. Just so much fun when it directly translates from the real subject.
Sure these are pretty scans but I need them to run in real-time in a game engine. The entire process of translating a model from RAW scan into game ready asset is an art form all it's own (or at least an important job).
Luke Schloemer set out to create a UE4 asset pack out of the many props I've scanned (with my approval, of course). I'm very excited about this because I want to find ways to make my scans even more accessible to you.
Yes, they are for sale! But even beyond that Luke has undertaken to share his process with all of us (see below).
Step-by-step Breakdown from Scan to Game Engine
|Stylistic Wood Beam - Textures, C4D, OBJ, FBX & ZBrush.zip|
|File Size:||135648 kb|
Colorado has some fantastic rock and stone subjects. In hopes that I can eventually convert these scans into some great ZBrush brushes I have begun to scan these great local rock and stone surface textures. If you have the time please feel free to jump in and help me convert these over to ZBrush brushes.
Rock Face One
This is the first of what I hope will be many more free Unity Assets. We've been working on a western shooting game and some specific western assets seemed a little hard to come by. I've had the fantastic experience of working with Vitaly to have these assets built for Unity and today I'm giving them away here.
Bar & Cabinet
This asset just didn't exist at any level of quality anywhere in the asset store, so we had it made. It's a beautiful piece of work. It is based on two different bar styles from the period. In our game we needed a bar for the drinks to slide off of, so we have broken the bar where the proprietor might enter and exit.
I've wanted to create some rubble assets for a little while now and with my home scanning studio setup all I've needed now was some rubble subjects. Just recently I located some and the scans are coming out great. They are a little difficult to handle because they are constantly breaking little pieces off and making a mess of my scanning room. For the most part they are great if a little heavy to manage. My next step will be to physically break these subjects and scan the fragments. :)
Permissions & Copyrights
Please feel free to use my 3D scans in your commercial productions. Credit is always welcome but not required.
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three.